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Posted

I have been working on a game for some time and will be continuing on it because I want it to become much bigger. I have introduced some anarchic/libertarian elements into the game, and game units that represents the antithesis of that.

In addition there is a range of popular names in the libertarian/freedom oriented communities that might be shown to the player. So people who are drawn to and play the game can be siphoned to rational thinking.

The main reason I made this game is that I love programming interesting games. And want to continue with that or something around that field.

I just finished a trailer so that it should be easier to get an idea of the game. A friend told me that the trailer is hard to follow. So maybe I have to do some drastic changes to the trailer. What do you think?

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Posted

I would suggest lowering the volume of the background music, it's rather foreground and hard to hear voice and sounds.

 

Lots of engaging images but I don't see how they relate.  Is there a map?

Posted

I would suggest lowering the volume of the background music, it's rather foreground and hard to hear voice and sounds.

 

Lots of engaging images but I don't see how they relate.  Is there a map?

Thanks. I was unsure about the volume too.

 

Its just zoomed in parts of various game sessions to show off as many things as possible. No map yet. Its randomized backgrounds/terrains from each game session.

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