Hello.
I am an indie game developer. really i just learned C++ and am looking at making a small game using unity game engine that doesn't take to long to make for 1 guy. I love monopoly, even though the creator made the game to be an anti capitalist game. I am going to play around with these ideals. I will post an alpha version of the game when I have something playable.
I am working on the ideals and features now. I highly encourage feedback. I will also post a planned feature list when I have one.
For now the ideal is there is a randomly generated map that simulates a world in development that is progressing and consuming, the players must see the world and extrapolate what is profitable to build or invest in. The world should react in ways that make economic sense so that if the population of the world increases so does the demand for things like schools, food, healthcare, roads/alternatives. The key to success is the balance between cooperation and competition, I would Imagine this world to be a newly stateless society, so that at the beginning of the game the world has a terrible economy from imbalances from its old oppressive government, So now with this player involved and a free-market you can help/influence the market to grow and prosper while realizing that controlling the whole dam thing and gaining a monopoly is virtually impossible.
I would love to put a lot of work into this game, its creation is really an embodiment of everything that is going on in my head atm like AI programming, game development, anarchy, and wanting to produce a game that is saying something while being fun and also anyone would enjoy, even a statist.
I look forward to your feedback.