I haven’t played this, but I did watch an entire playthrough over the course of a few days.
I had a difficult time connecting to any of the characters. Maybe I’m just jaded, but I felt that the writing was holding back what could have been a brilliant showcase of character development and mo-cap acting. There are a few bits that were really good; like when Jodie was a child and trying to make sense of the experiences she was having while also enduring the complete lack of real compassionate parents.
However, it’s hard to empathize with “grown-up” Jodie because of her invulnerability being paired with a non-physical entity who regularly wreaks havoc on the physical world. And the world this story takes place in, I believe, is unrealistically cruel and sadistic.
*SPOILERS*
One example: There’s a scene where Jodie escapes from her handlers so she can have a night out at the local bar. Her interactions with the all-male patronage are the typical media portrayals of men conspiring together in their sexual predations towards the main character. In reality, the men in that bar would have been really concerned that a lonely teenage woman was waiting around and they probably would have offered her genuine assistance; not throw her onto the pool table and attempt to rape her. (I say “attempted rape” because Jodie’s magical ghost friend promptly disposes of those evil men by murdering them.)
Ultimately, I think this story that David Cage has put together demonstrates yet another distorted view of reality and it’s not particularly well-told with the chronologically random plot progression.
Also, as a video game, it’s not very challenging; especially compared to Quantic Dream's last game; Heavy Rain. I watched the different outcomes of key decisions in the story and it’s quite clear that player-choice is limited. The potential to fail is also mostly removed and this makes it even more difficult to empathize with the main character. Jodie is overpowered.
Ironically, one of the few times you actually can fail in the story is during the progression of Jodie’s relationship with Ryan. You can completely muck up their first date and blow him off later on. Other than that, the rest of the choices in this story are superficial deviations in the plot progression. It’s a very linear experience, no matter how you play it.
There are redeeming qualities: Technically, this game is visually stunning. There is a real potential to create great stories and show comprehensive character development with this technology.
I really wanted this game to be good. I felt that Heavy Rain was a step in the right direction for telling a complex narative through video games. But I felt that Beyond: Two Souls was a step backwards.